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Gambreng to GameChanger: Why We Moved from Mobile to PC

14 May 2025
#gamedev #gamechangerstudio

When we started Gambreng Games in 2013, mobile was the dream. It was accessible, booming, and full of promise. We poured our hearts into games like June's Potion and Laron, and even won national awards. But as the years passed, the mobile market became a battlefield. It is dominated by big studios, plagued by ad-driven models, and increasingly hard to break into. We weren’t making money, and more importantly, we weren’t making the kind of games we truly wanted to. That’s when we made the leap, from mobile to PC, from Gambreng Games to GameChanger Studio.


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